KAT Walk C2 & 2D Optical Foot Tracking Performance TEST
We are thrilled to showcase our newest technological breakthrough - the Optical 2D Foot Tracking Locomotion System integrated in the KAT Walk C2 and KAT Walk C2+.
With our new technology, the purpose of a VR Treadmill becomes much more than just increasing immersion and reducing the problems of motion sickness and space limitation. If you were thinking that a VR treadmill is a thing for you because you can accept giving up some of the locomotion efficiency to improve your immersion, we have some good news for you - You can have both!
Efficiency of the implemented locomotion system is important in any game, and thus, we have put our primary focus on making the KAT Walk C2 shine on that field like no other VR device available.
Just see it for yourself!
All of this has been achieved through the development of a whole new sensor and algorithm system incorporating some ground-breaking innovations, such as 2D optical foot tracking, that allow the KAT Walk C to respond with maximum accuracy and efficiency to each of your actions.
You will find it useful in any type of game that you play – from exploration games and RPGs that may require you to move through narrow spaces and avoid traps and obstacles to multiplayer games that require high precision in each movement that you make. Omni-directional VR treadmills let users walk or run in any direction while staying in one spot. Using advanced motion tracking systems and special footwear, devices like the KAT Walk C2+ and Cyberith Virtualizer capture precise foot movements for natural in-game locomotion. These treadmills support multiple VR platforms, offer add-on modules for extra features, and are suitable for gaming, research, and training. This technology creates a safer, more immersive, and active VR experience. With the C2, you get all of that and much more!
VR locomotion systems like the KAT Pro Walk Mecha and Virtualizer VR platform are increasingly used in professional and research environments. These omnidirectional VR walking platforms support applications in business, education, simulation, and rehabilitation, providing realistic movement for training and development. Many VR locomotion systems offer a 360-degree experience, allowing users to move freely and have their virtual avatar mirror their real-world actions. Accessibility features such as rehab modules are designed to make VR treadmills safe and usable for senior patients, frail users, and those with mobility restrictions. These user-friendly additions help ensure that a wide range of people can enjoy immersive VR experiences with confidence and comfort.
Research institutions and universities utilize VR treadmills for studies in human behavior, ergonomics, and medical rehabilitation, while commercial customers integrate them into business applications and development departments for immersive simulations. By enabling safe, controlled, and repeatable movement in virtual environments, these systems enhance learning, improve training outcomes, and support innovative research across a wide range of fields.
PS: If you wanna get yours, you'd better hurry! KAT Walk C2 is still available on Kickstarter, but the time is running short! After June 13, it will never be so affordable again!